Space Junky
video game, collected trash, 3D scans
The protagonist is an astronaut, who is forced to collect the trash in space, in order to survive the hunger caused by the financial cuts, made in regard to the International Space Station. The game is meant as a comment on the unpleasant condition which we-humans have created in outer space. The trash is a collection of my own. I have made 3D scans of waste I have found lying around the academy for a period of one week. The goal of the game is to collect as much props as possible and return to the spaceship before the timer runs out.
presented Stroom The Hague, NL 2017